AI Insights · Timothy · July 2022
Top 5 Sports Games in South Africa Q2 2022: Performance Overview
Explore the performance of the top 5 sports games on a unified platform in South Africa for Q2 2022, with insights on downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 sports games in South Africa demonstrated varied performance metrics across downloads, revenue, and active user counts. Here’s a detailed look into each game, based on data from Sensor Tower.
Golf Clash - Golfing Simulator experienced fluctuating weekly revenue, peaking at $14K in early May and generally hovering around $9K to $12K for the quarter. Weekly downloads showed a slight downward trend, starting at 589 in late March and ending at 406 by the end of June. Active users saw a gradual decline from approximately 1.7K in late March to 1.4K by the end of the quarter.
Fishing Clash: Sport Simulator saw its weekly revenue peak at $13K in mid-April, with fluctuations throughout the quarter, finally settling around $8.7K by the end of June. Downloads increased significantly in June, rising from 661 in late March to over 1K by the end of the quarter. Active users remained relatively stable, starting at 40.5K and ending around 35K.
8 Ball Pool™ maintained consistent weekly revenue, peaking at $8.2K in late April and generally staying around $6K to $7K. Downloads remained strong throughout the quarter, with a slight peak in early May reaching nearly 14K. Active users showed stability, starting at 233K and ending at 239K by the end of June.
EA SPORTS FC™ Mobile Soccer demonstrated a steady increase in weekly revenue, peaking at $5.8K by the end of June. Weekly downloads fluctuated slightly but remained robust, starting at 16.2K in late March and ending at 15.3K by the end of June. Active users showed a positive trend, growing from 95.7K in late March to 109K by the end of the quarter.
Dream League Soccer 2024 experienced stable weekly revenue, peaking at $5.2K in late May and generally staying around $4K to $5K. Downloads remained strong, with a slight increase from 12.3K in late March to over 13K by the end of June. Active users showed a positive trend, starting at 117K in late March and increasing to 128K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.